Koriko - Giselle's Year (Arrival: Entry One - Ace of Coins)
Opportunists lurk everywhere, for better or worst
Welcome to my playthrough of Koriko: A Magical Year. In this entry we start Volume I of Koriko and meet an odd business man.
Index: Where to find all the entries
Previous Entry: Journey - Letter
Dear Wanderer,
I was eating breakfast outside of the hostel while enjoying the scent of honey from the bee boxes the hostel keeps when I was approached by a strange man. His smile was tight, and he wore a business suit that looked a too small. Marble gave him a glare that didn’t even phase him as he approached.
He had heard that there was witch in town and wanted to meet me. How he heard about this so soon… I don’t know if I want to know how we found this out. He works for a company that sells medicine. He offered me the best ingredients on the market (whatever that means) if I agreed to work for him. Said my magic could help a lot of people if we worked together. A nice sentiment and one I might believe, if I didn’t feel the greed dripping off of him. I’ve heard of places who take all the money they can from the sick and injured. Many people traveled to Sparrow Creek for my aunt’s help when they were sick so that they could get proper help and not get bled dry by greedy ghouls. If I help people, it will not be through working for these goons.
I firmly rejected the man’s offer before asking him not to speak with me again. I flew away on my bike with Marble in tow before he could try and speak with me again.
Volume I: Arrival has begun! So a someone brief explanation of the volumes of Koriko. Basically the rest of the game is divided into six volumes: Arrival, Spring, Summer, Autumn, Winter, and Year’s End. In each volume you create a deck consisting of a series of major and minor arcana cards. Drawing a minor arcana gives you a prompt as shown above while drawing a major arcana means you meet a potentially major character in the story. Whether they’re major or not is determined partially by the player since you can also choose to skip cards drawn if you choose to do so.
Each prompt or character card is also accompanied by a twist. Each volume has a list of twists to chose from. Also some twists and prompts are marked with a “always risky” which means you have to engage with Koriko’s other mechanic of dice stacking. Unlike other TTRPGs that have you roll dice for outcomes Koriko has you stack dice. How much dice you stack is determined by your skills and successfully stacking dice means you improve your skill and get the outcome you want. Knocking over your dice tower means you face some kind of consequence. For the sake of these entries I didn’t really take note of my dice stacking skills or what twist I picked or skill I learned which each specific card so don’t worry about that too much. If you want a further breakdown of the rules please let me know and I’ll try to answer in the comments or you can check out Koriko itself as well! I had a lot of fun with this game as you can probably tell so I highly recommend it if you like journaling games and want something chill.
Thank you again to everyone reading these and hope you all are having a prosperous day!
Woohoo, Arrival! and immediately someone is trying to profit off the new witch, how typical haha. Glad Giselle just got out of there, hopefully the next card is something more her speed.